

Made the spice box in the cities to hold more so each planet will be at 600 spice maxĪdded New colors to space stage (so new Empires will be in new colors will add more next time)Ĭhanged the amount of ships that defend worldsĪdded Interstellar drive 5 ( can now go out 75)Īdded energy upgrade 6,7,8 ( goes to 4. UberTurret Mark 2 so you can now have two on each planet You can hold 5000 spice in your cargo ( may only work in new game)Ĭhanged it so empires will now grow bigger and faster (more empires)Ĭhanged it so you can buy up to 99 items from merc's ( can hold up to 1000 item of each in cargo)Ĭhanged it so Return,Gravity wave,and Raider rally can be paid for (after you save and restart the game all of them you paid for will disappear) First you will need to remove the old ver of the mod.
#SPORE MODS 2017 PATCH#
Sporedum Mods Tools & Patches Spore Patch 1.5. rob55rod Admin Posts: 4086 Joined: Sat 3:50 pm.
#SPORE MODS 2017 INSTALL#
You will need to use the modapi app to install this mod now. Last edited by Bhalandros on Wed 8:32 pm, edited 1 time in total. It usally launches even if it says it cannot find which version you are using, along with launching despite a error message and such.Hello it has been some time from the last update. If it asks about which Spore version you are using, answer that. sporemod file you want to install, and if it brings up a configuration before installing it, such as with Dark Injection, then you may select what you want and don't want from the list it gives, if any.Īfter it's done installing, and you are done installing all the mods you want, you may run the launcher. Some mods i know to be using it are the Infinite Color mod (which lets you use a color picker instead of different shades and such as in normal Spore) and Dark Injection (the newest release at the time of writing this).Īfter downloading it, or if you already have it, open the Spore ModAPI Easy Installer and select the.

Please note: you must run the Spore ModAPI Launcher for mods using the Spore ModAPI to work properly. This comment is currently awaiting admin approval, join now to view. sporemod file as a mod, you must first download and install the Spore ModAPI launcher. mods are still being made Reply Good karma Bad karma +5 votes. sporemod extension is meant for a Spore modding API, which comes with an easy installer. sporemod, though, then extract it to a easy to get to place and go to the fourth section here. Most mods nowadays are made for Galatic Adventures, so i suggest you put your mods in DataEP1.Īfter it's all done and the mods are completely in there, done extracting and everything, start up Spore (Galatic Adventures if you put the mods there) and enjoy your mods! If you are using Dark Injection, its best to stop for a moment and not do it, because Dark Injection has a problem where it will try to load Galatic Adventures data that dosen't exist if you use Core Spore with it. package into Galatic Adventures to use them together), Data (Core Spore data, where you can put Core Spore mods.) and DataEP1 (Galatic Adventures data, where you can put Galatic Adventures mods.). This mod has also been used to create some very amazing creations by Exodrake on DeviantART, and DarkEdgeTV on Youtube. These parts can get almost infinitely small and up to 40 units large, take up no complexity, all cost 0 DNA, and give no stats.


Add this line at the end of the file: intProp frameLimitMS 17. This mod adds over 200 color coded parts into the creature creator. Select the ones you want, and extract them to the Data folder of Spore.īasically, to get to it, go to Steam Library, right click Spore, click Properties, go to Local Files, and click Browse Local Files.Īfter you've done this, you should be in the Spore folder.ĭepending on expansions you have, there will be BP1content (Creepy and Cute, you can put it's. Now add this line at the end of the file: property frameLimitMS 44 int. If its something like Dark Injection, then there will be a main. If you have anything that can open them, open them now and look at any.
#SPORE MODS 2017 ZIP#
zip / any other compressed filetype, but this wont work as the mod file.
